Thursday, July 31, 2008

Small Update - Capture the Flag

Hey, just a small update today guys. still having trouble with the clients. Some work in some ways, but are broken in others, while others work in other ways, but are brokin in the ways the first ones worked.. It's a headache. Anyway, I started working on the capture the flag today. It's really quite good looking so far. Here's how it works:

Capture the Flag
At the start, players create 2 teams and register them with the event npc. Each team will then be warped to their designated area on the map. One team will be the red team, and all their clothes will temporarily turn red for the CTF match, as well as the blue team's clothes colors turning blue (As shown below). A countdown timer will start from 5, and then they will be able to move and kill stuff.

Once CTF begins, each base will have a flag. The flag on each side will be an item, shown here:

The blue broadcast says "Flag respawned at Blue Base!"

Since each flag will be a regular item, it will be able to be picked up. If a red player picks up the blue flag, it will automatically equip as a 2handed melee weapon, as if they were carrying it. If the player carrying the flag dies, the flag will automatically be unequipped, and dropped out of their inventory and back onto the ground.

When a flag is on the ground and not at the base, it will automatically respawn at the base after 1 minute. Or, it can be set to be respawned at the base once the team picks up their own flag. Either one can be set, or both, depending on what the players want when the server opens.

Also, unequipping the flag, or equipping any other weapon/shield will automaically drop the flag back on the floor. So basically, you're either holding the flag, or it is on the ground. It will never be in your inventory.

In addition to all this, the game will be commentated, with announcements saying when a certain flag has been dropped, stolen from a base, or a point has been scored.

As well as the commentary, you will also always be able to see the position of any controlled flags on your minimap. So if your flag is at your base, it will show on your minimap. If someone steals your flag, it will vanish from your minimap, until that person is dead, and the flag is sitting back on the floor, then it will re-appear. Also, if one of your players steals the enemies flag, and is carrying it, it will show the enemies flag on your minimap too, so you can go help that player out. (This can also be changed once the server is open, to always show both flags, never show them, etc)

One small other thing to note, is destructable walls. By this I mean that in some PvP maps (CTF maps included) there will be wall monsters that is just a monster that looks exactly like a wall. But this is no ordinary monster, this monster actually blocks your path! So in the current CTF map I'm working on for example, there are shortcuts to the backs of the bases, but each shortcut is blocked off by these wall monsters, and the only way to get past them is to kill them, but watch out, they have a ton of hp. These walls will also be sprinkled sparingly around the maps, to give the illusion of destructable environments that get destroyed and reveal new paths as you fight.

That sounds fun, but will it benefit me in any way?
You may remember the pvp points talked about in the first post. This is one of those events that will earn you pvp points. You may get 1 point for killing the flag carrier in this mode, 1 point for returning the flag, 5 points for capturing a flag, and if your team wins, they will all get 5 points each (PvP points may vary). You can then spend those points on stronger custom gear to use in this and other PvP events to make your character even stronger. If that's not enough, there will be rankings in CTF too, and all of the other PvP events, which may include most flag captures, most CTF wins, most flag carrier kills, etc. There may even be guild based CTF's and such, as well as Guild CTF rankings.

That's all for now. If you didn't understand what I meant about Lenneth having a big portion of PvP mixed in it before, this is it. I'm pulling out all the stops, and coding some really detailed aspects into the PvP portion of the game that has never been done before, and will truely be something revolutionary to RO. If you like PvP, Lenneth will be an experience you won't forget.

9 comments:

Anonymous said...

Pick me. :D

Anonymous said...

Gogo, looks awesome, great job guys!

Anonymous said...

Wow... great... I'm game, it's a great idea fo sure

Anonymous said...

Sounds beast. Can't wait for it come out.

Anonymous said...

Can't wait to try these things out :D!

Anonymous said...

great =D finally a decent (hopefully jus as pimpin as the first one) server to look forward to

Anonymous said...

This looks awesome. :O

Anonymous said...

yum. ctf, pk point/bounty system, fishing, moar moar moar.

Anonymous said...

So there.